May 1, 2013

Available now: World 1-2

Bandcamp | Loudr | iTunes

World 1-2, Koopa Soundworks’ first music album, is finally out! Get your copy from your preferred shop using the links above and spread the love!

The album hits a variety of music genres, from chiptunes to a fully-fledged orchestra, and hosts a blend of talented musicians — both rising independents and legendary stars — including Manami Matsumae (of Mega Man), Keiji Yamagishi (of Ninja Gaiden), Akira Yamaoka (of Silent Hill), Austin Wintory (of Journey), Eirik Suhrke (of Spelunky), Stemage and Danimal Cannon (of Metroid Metal) and many more!

Get your copy now and be sure to let us know what you think. We’re @KoopaSW on Twitter.

Shovel Knight
April 5, 2013

Manami Matsumae is working on Shovel Knight!

Exciting news! You probably heard about it on the team’s Kickstarter page already. But if not, go there and check it out. Manami Matsumae, composer of Mega Man, is a signed Koopa Soundworks composer and is working on several projects with us. So, we hooked her up with a game! Shovel Knight is her first non-Japanese game to work on.

Although Koopa Soundworks is a music label that focuses on producing music albums, we are also trying to bridge the apparent gap between Japanese composers and non-Japanese teams — especially independent ones, those with no language skills or a clear path to work with them.

Shovel Knight will be composed by Jake ‘virt’ Kaufman, while Manami is contributing two tracks to the game. Shovel Knight, as the team said before, is going to have authentic 8-bit chiptunes. But that’s not all: they’re going to extend the 8-bit sound to using the VRC6 abilities; that’s 3 extra sound channels in addition to what you usually hear on a NES game. “The [VRC6] chip contained support for 3 extra sound channels (two square waves and one sawtooth wave). It was used in Akumajou Densetsu (the Japanese version of Castlevania III: Dracula’s Curse), while the western version used the MMC5 from Nintendo.

The team has yet to decide which tracks should Manami compose, but here’s a hypothetical rundown of the process:

  • The team will design an area. Enemies, level design, colors, stage gimmicks, and everything in between.
  • The team provides us, Koopa Soundworks, with all the necessary documents to give to Manami. This includes screens, notes, composition notes (“we want it mellow”; “we want it fast-paced”), and so on.
  • We put everything in a nice, printed document (translated to Japanese) and give it by hand to Manami. Crazy, huh? We will sit down with her and even give extended direct instructions.
  • Manami does her magic, and everyone lives happily ever after.

So, that’s really exciting! We got Manami to finally work with a Western developer, and hopefully this opens up a lot of doors to everyone: us, developers, and composers. There’s no secret mission here: We simply want to resurrect our favorite living legends — be it on music albums or video games.

Things you could (and should!) do:

  1. Spread the word! Share this post with your friends and pets.
  2. Back Shovel Knight on Kickstarter. It’s a lovely game.
  3. Follow us on Twitter. We never spam.

Now, let’s get shovelin’!

Manami Matsumae, by Andy Helms
February 3, 2013

A Conversation with Manami Matsumae

Manami Matsumae is the composer of the original Mega Man video game, developed and published by Capcom. In this brief chat, I let her share stories about her past and the development of Mega Man, as well as talking about music and her new track for World 1-2 LP.

World 1-2 LP is an upcoming music album from Koopa Soundworks and directed by Mohammed Taher. For more information, read about it here.


Mohammed Taher: Hello, Matsumae-san. I’m happy to be having this conversation with you.

Manami Matsumae: As am I. Nice to meet you. This is the first time I’m interviewing with a person from Kuwait, so I’m pretty excited. Thank you for the opportunity.

Mohammed: My very first Famicom game was the original Mega Man. The series had a great impact on me and my brothers — and it still does. The game was really hard, though; I remember I used to cry a lot for dying at Guts Man stage over and over again. (laughs)

Manami: Yeah, indeed Guts Man’s stage is difficult. I also end up falling and dying right away. (laughs) Just between you and me, I have actually yet to complete Mega Man.

Mohammed: Interesting! We’ll get to that later. Let’s start with the expected question: How did you start making music? - Read More -

Keiji Yamagishi, by Andy Helms
December 4, 2012

A Conversation with Keiji Yamagishi

Keiji Yamagishi (a.k.a More Yamasan) is a video games composer known for his work on Tecmo’s NES games, most famously Ninja Gaiden, Tecmo Bowl, and Captain Tsubasa I & II.

For the past few months, I’ve been working with Keiji on a new chiptune track for World 1-2 LP. Along the way, I decided to do an interview with him; to talk about his work as a game musician, and to speak fervently about the times of our past. He was kind enough to put aside his work and go with me in a nostalgic trip; in which we dwell around the past, discuss the present, and share with you a glimpse of the foreseeable future. Please enjoy.

World 1-2 LP is an upcoming music album from Koopa Soundworks and directed by Mohammed Taher. For more information, read about it here.


Mohammed Taher: Hello, Yamagishi-san. Thank you for taking some time off to chat with me.

Keiji Yamagishi: Hello. I’m quite happy since I’ve barely had any opportunities to do interviews such as this one.

Mohammed: I’ve been a fan of your music since I was 5 years old; I’m 25 right now. Do you know what would happen if my 5 years old-self knew that I’m talking with you? He’d be jealous!

Keiji: Thanks. That’s a real honor. I’m happy to meet an enthusiastic fan such as yourself. It was a good thing I ended up doing game music composition as my job!

Mohammed: Shall we begin?

Keiji: OK, let’s get started. - Read More -

World 1-2 Header
November 16, 2012

Introducing: ‘World 1-2’ Music Album

WHAT?

World 1-2 is a self-titled music album (LP) directed by Mohammed Taher, and with a massive list of top-class video games composers. The LP will feature a unique blend of both original creations and nostalgia-infused remixes. 8-bit Spelunky? Dubstep Final Fantasy Tactics? Fully-orchestrated Captain Tsubasa 2? Yes, yes, and yes. And that’s not all.

WHO?

We’re working hand-in-hand with a monumental spectrum of talented artists, ranging from superstars to rising ones. I’m proud to officially unveil the list: Akira Yamaoka (Silent Hill), Austin Wintory (Journey), Keiji Yamagishi (Ninja Gaiden), Manami Matsumae (Mega Man), Module (Shatter), Eirik Suhrke (Spelunky), Chipzel (Super Hexagon), Andi Bissig (Mirage), Stemage (of Metroid Metal), Danimal Cannon (of Metroid Metal), halc (of OverClocked ReMix), Video Game Orchestra, ZefAgent WhiskersABSRDSTBenjamin Briggs, and more.

WHEN?

Soon, in collaboration with indie label GameChops. You want to mark your calendar. All of it. The entirety of 2013.

Alternatively, you can either subscribe to our RSS feed, our Twitter, or GameChops’s Twitter.

November 15, 2012

Announcing: Koopa Soundworks

Koopa Soundworks is a music subsidiary of World 1-2; directed, managed, and entirely self-funded by the same editorial team over there. We’re collaborating with some of the best artists on the planet to bring you original retro-inspired music offerings — like you never heard before.

We’ve been hard at work for the past months, and I can’t wait to share with you our project. If you have a thing or two for video games, then please subscribe to our RSS. You don’t want to miss this.